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  1. 05 工学研究院・理工学府・理工学部
  2. 5-1 学術雑誌論文

A LSTM Neural Network applied to Mobile Robots Path Planning

http://hdl.handle.net/10131/00012500
http://hdl.handle.net/10131/00012500
424e6cea-7ee1-4619-8ad9-7267c4689993
名前 / ファイル ライセンス アクション
4_paper_final_version_proposal_FioratoNicola.pdf 4_paper_final_version_proposal_FioratoNicola (480.3 kB)
アイテムタイプ D_学術雑誌論文 / Journal Article_default(1)
公開日 2019-05-23
タイトル
タイトル A LSTM Neural Network applied to Mobile Robots Path Planning
言語 en
言語
言語 eng
キーワード
言語 en
主題Scheme Other
主題 Logic gates, Training, Path planning, Recurrent neural networks, Mobile robots, Analytical models
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
アクセス権
アクセス権 open access
アクセス権URI http://purl.org/coar/access_right/c_abf2
著者 Nicola, Fiorato

× Nicola, Fiorato

WEKO 35561

en Nicola, Fiorato

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Fujimoto, Yasutaka

× Fujimoto, Yasutaka

WEKO 35562
e-Rad 60313475

en Fujimoto, Yasutaka

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Oboe, Roberto

× Oboe, Roberto

WEKO 35563

en Oboe, Roberto

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抄録
内容記述タイプ Abstract
内容記述 Mobile robots path planning is a central problem in every situation where human intervention is not desired or not possible to accept: full automated industrial warehouses or general stocking areas and every domestic application that involves a mobile robot and special cases where environment is prohibited for human accessing like toxic wastes and bombs defusing [1]. Currently, neural networks are applied to problems related to mobile robot navigation. However, they are not as popular as in applications like image processing, speech recognition or machine translation, where they are commercially relevant. In this paper we propose a Long Short-Term Memory (LSTM) neural network as an online search agent to tackle the problem of mobile robots path planning in unknown environments, meaning that the agent relies only on local map awareness realized with a LRF sensor and relative information between robot and goal position. Specifically, a final structure of LSTM network is analyzed and its performance is compared with the A* algorithm, a widely known method that follows the best-first search approach. Subsequently, an analysis of the method developed on a real robot is described.
書誌情報 2018 IEEE 16th International Conference on Industrial Informatics (INDIN)

発行日 2018-09-27
出版者
出版者 IEEE
言語 en
ISSN
収録物識別子タイプ EISSN
収録物識別子 2378363X
DOI
関連タイプ isVersionOf
識別子タイプ DOI
関連識別子 https://doi.org/10.1109/INDIN.2018.8472028
権利
権利情報 © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
著者版フラグ
出版タイプ AM
出版タイプResource http://purl.org/coar/version/c_ab4af688f83e57aa
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